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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.§Dr. Wei Hua is an associate professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Prof. Hujun Bao is the director of the same institute.