Ingyenes szállítás a Packetával, 19 990 Ft feletti vásárlás esetén
Posta 1 795 Ft DPD 1 995 Ft PostaPont / Csomagautomata 1 690 Ft Postán 1 690 Ft GLS futár 1 590 Ft Packeta 990 Ft GLS pont 1 390 Ft

Nyelv AngolAngol
Könyv Kemény kötésű
Könyv Violent Video Game Effects on Children and Adolescents Anderson
Libristo kód: 04517322
Kiadó Oxford University Press Inc, január 2007
Violent video games are successfully marketed to and easily obtained by children and adolescents. Ev... Teljes leírás
? points 198 b
31 886 Ft
Beszállítói készleten Küldés 15-20 napon belül

30 nap a termék visszaküldésére


Ezt is ajánljuk


Russian History: A Very Short Introduction Geoffrey Hosking / Puha kötésű
common.buy 4 635 Ft
Lean Six Sigma Guide to Doing More With Less Mark O George / Kemény kötésű
common.buy 11 664 Ft
Vygotsky's Educational Theory in Cultural Context Alex Kozulin / Puha kötésű
common.buy 21 943 Ft
From Above: War, Violence, and Verticality Peter Adey / Kemény kötésű
common.buy 40 718 Ft
International Law and Infectious Diseases Fidler / Kemény kötésű
common.buy 135 728 Ft
Pediatric Critical Care Nutrition Praveen Goday / Kemény kötésű
common.buy 77 074 Ft
Africa's Hidden Histories Karin Barber / Puha kötésű
common.buy 16 263 Ft
Use of Afforestation in Combating Desertification Abubakar Sodangi / Puha kötésű
common.buy 22 123 Ft
Journal of Traumatic Stress, Volume 20, Number 2 JTS (Journal of Traumatic Stress) / Puha kötésű
common.buy 31 001 Ft

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behaviour? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behaviour in both short and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Ajándékozza oda ezt a könyvet még ma
Nagyon egyszerű
1 Tegye a kosárba könyvet, és válassza ki a kiszállítás ajándékként opciót 2 Rögtön küldjük Önnek az utalványt 3 A könyv megérkezik a megajándékozott címére

Belépés

Bejelentkezés a saját fiókba. Még nincs Libristo fiókja? Hozza létre most!

 
kötelező
kötelező

Nincs fiókja? Szerezze meg a Libristo fiók kedvezményeit!

A Libristo fióknak köszönhetően mindent a felügyelete alatt tarthat.

Libristo fiók létrehozása