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What if you could build a high-performance game engine that rivals modern AAA systems, one that gives you full control over rendering, memory, and cross-platform execution? Most developers rely on existing engines, but the real power lies in understanding how they are built from the ground up.
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By the end of this book, you will be able to:
Whether you're an aspiring engine programmer or an experienced developer aiming to deepen your expertise, this book equips you with the knowledge to move beyond using engines and start building them.
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