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This book provides the latest, cutting edge research on preparing students for careers in science, technology, engineering, arts and mathematics using emerging educational technologies. The use of 21st century digital literacies to create innovative curricula is discussed in detail and many specific, focused examples are provided in order to prepare future researchers and teacher educators and provide them with the tools necessary to implement it. Although there has been a great deal of literature written on the topic, this book presents important, unique research, much of it first presented at the Oklahoma State University conference on STEAM which took place in 2012. As emerging technologies are changing the nature of professional practice in the area of STEAM Education, this volume serves as both a guide and reference for educational researchers, teacher educators, and university policy makers and administrators.