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Manchester, 1986. In the damp back room of a Gorton television repair shop, three teenagers are trying to build something that can outrun the world around them.
Danny Okafor is a self-taught coder obsessed with making the Amiga run at a steady fifty frames per second. Marcus Bell designs the ruthless logic of enemy waves and difficulty curves. Rhi Vaughan brings their universe to life with hand-dithered pixels that give spaceships weight, light, and motion.
Together as Midnight Static, they create Nova Reign.
But the early British games industry runs on contracts as unforgiving as the machines they code on. When a charismatic London publisher offers them a way out of Manchester, Danny, Marcus, and Rhi soon discover that even a hit game can leave its creators with nothing.
Bitplane Dreams is a gritty, nostalgic story of friendship, obsession, creative ownership, and betrayal at the birth of Britain's video-game industry.
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