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This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
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