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Rigging for Games

A Primer for Technical Artists Using Maya and Python

Language EnglishEnglish
E-book Adobe ePub DRM
E-book Rigging for Games Eyal Assaf
Libristo code: 40028075
Publishers Routledge, November 2015
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-... Full description
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28 314 Ft
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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematicsKeep up with all the action with behind-the-scenes images and code scriptsRefine your rigging skills with tutorials and project files available on the companion website

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About the book

Full name Rigging for Games
Author Eyal Assaf
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2015
Number of pages 392
EAN 9781317802938
Libristo code 40028075
Publishers Routledge
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