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Game Audio Implementation

A Practical Guide Using the Unreal Engine

Language EnglishEnglish
E-book Adobe ePub DRM
E-book Game Audio Implementation Richard Stevens
Libristo code: 40024916
Publishers Routledge, December 2015
Game Audio Implementation offers a unique practical approach to learning all about game audio. If yo... Full description
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23 792 Ft
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine(c) you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration gamesA unique exercise level for you to develop for your portfolioAn up-to-date online bibliography with further reading for each chapterA free sound library with hundreds of game SFX

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About the book

Full name Game Audio Implementation
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2015
Number of pages 464
EAN 9781317679455
Libristo code 40024916
Publishers Routledge
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