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Beginning Swift Games Development for iOS

Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Language EnglishEnglish
E-book Adobe ePub DRM
Publishers Apress, May 2017
Learn the fundamental elements of the new Swift 3 programming language as applied to game developmen... Full description
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16 326 Ft
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Frauen in Baden Anette Borchardt-Wenzel / Book Hardback
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Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

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About the book

Full name Beginning Swift Games Development for iOS
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2017
EAN 9781484223109
Libristo code 40409748
Publishers Apress
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