LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Free delivery for purchases over 19 990 Ft
DPD point 1 170 Ft DPD courier 1 370 Ft GLS point 1 370 Ft Hungarian Post 1 975 Ft Hungarian Post 1 870 Ft Hungarian Post 1 870 Ft FoxPost 1 370 Ft Packeta point 1 370 Ft GLS courier 1 870 Ft

Free shipping on orders over 19,990 Ft via Packeta, Fox Post Box, and DPD Collection Point

Practical C++ Game Programming with Data Structures and Algorithms

Language EnglishEnglish
Book Paperback
Book Practical C++ Game Programming with Data Structures and Algorithms Charles Shih-I Yeh
Libristo code: 49237879
Publishers Packt Publishing, June 2025
Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build... Full description
? points 130 b
19 492 Ft
In stock at our supplier Shipping in 9-13 days

Up to 30 days for returns


Customers also purchased


Koniec pieniądza papierowego Roland Baader / Book Paperback
common.buy 4 318 Ft
Identity - CD Ondřej Brzobohatý / Audio Audio CD
common.buy 5 636 Ft
Povznesení Martin MacInnes / Book Paperback
common.buy 6 458 Ft
V záři slunce / Book Hardback
common.buy 4 888 Ft
Leť, kolibrík Zuzana Burgerová Cacciabue / Book Paperback
common.buy 7 968 Ft
Max Einsteinová Geniální experiment James Patterson / Book Hardback
common.buy 3 873 Ft
Coming soon
Ten Count. Bd.2 Rihito Takarai / Book Paperback
common.buy 3 036 Ft
Magia świąt. Maluszkowe malowanie Opracowanie zbiorowe / Book Paperback
common.buy 565 Ft
MASTER KOREAN 5: ADVANCED NIV. C1 collegium / Book Paperback
common.buy 17 055 Ft
Der Betreiberbegriff Im Umweltrecht Katharina Kürzel / Book Paperback
common.buy 32 080 Ft
El gran duque de Alba William S. Maltby / Book Paperback
common.buy 11 509 Ft
La fille flûte Bacigalupi / Book Paperback
common.buy 9 954 Ft

Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engine

Key Features:

- Build real-time 2D and 3D games using C++ with practical, executable examples

- Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects

- Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems

Book Description:

Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.

Starting with raylib and the custom Knight engine layer, you'll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.

You'll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.

By the end, you'll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.

What You Will Learn:

- Use C++ data structures and algorithms to build core gameplay features

- Implement 2D/3D rendering with shaders, particle effects, and terrain systems

- Design camera systems like third-person, top-down, and split-screen views

- Optimize performance using object pooling and LOD

- Animate characters using skeletal rigging, interpolation, and inverse kinematics

- Build game AI with FSMs, behavior trees, pathfinding, and steering

- Apply neural network concepts in a turret defense project

Who this book is for:

This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.

Table of Contents

- Gearing Up: C++ for Game Development

- Data Structures in Action: Building Game Functionality

- Algorithms Commonly Utilized in Game Development

- 2D Rendering and Effects

- The Camera and Camera Controls

- 3D Graphics Rendering

- Rendering a 3D Game World

- Animating Your Characters

- Building AI Opponents

- Machine Learning Algorithms for Game AI

- Continuing Your Learning Journey

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Practical C++ Game Programming with Data Structures and Algorithms
Language English
Binding Book - Paperback
Date of issue 2025
Number of pages 408
EAN 9781835889862
ISBN 1835889867
Libristo code 49237879
Publishers Packt Publishing
Weight 759
Dimensions 191 x 235 x 22
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


GPU Programming with C++ and CUDA Paulo Motta / Book Paperback
common.buy 17 610 Ft
My Stepmom's Daughter Is My Ex: Volume 7 Kyosuke Kamishiro / E-book Adobe ePub DRM
common.buy 2 362 Ft
Top New
C++23 - The Complete Guide Nicolai M. Josuttis / Book Hardback
common.buy 25 410 Ft
Top
Game Programming Patterns Robert Nystrom / Book Paperback
common.buy 14 975 Ft
Fragmentation and Repair Shelley Rhodes / E-book Adobe ePub DRM
common.buy 8 612 Ft
Game Engine Architecture, Third Edition Jason Gregory / Book Hardback
common.buy 50 626 Ft
Royal Heir Ruth Cardello / Book Paperback
common.buy 4 244 Ft
Golden Gates Conor Dougherty / Book Hardback
common.buy 9 908 Ft
Angel Sparkles Mahfuja Selim / Book Paperback
common.buy 4 140 Ft
Path Peter Mallouk / Book Paperback
common.buy 5 036 Ft
Worlds of Medieval Europe Backman / Book Paperback
common.buy 37 220 Ft
Introduction to Machine Learning Aruna Kranthi Godishala / Book Paperback
common.buy 27 222 Ft
Brigid Kim Curran / Book Paperback
common.buy 5 606 Ft
HEROIC LEGEND OF ARSLAN V19 V19 / Book Paperback
common.buy 3 615 Ft
Discovery Reports J. R. Norman / Book Paperback
common.buy 9 176 Ft
C++ for Game Developers Jarrel E. / Book Paperback
common.buy 9 449 Ft
Past Unbecoming Nick Everard / E-book Adobe ePub DRM
common.buy 1 629 Ft
Top
The No-Pressure Book Journal Mallory O'Meara / Calendar/Diary Diary
common.buy 5 754 Ft
Lies Within the Darkest Tower Tessa Cole / Book Paperback
common.buy 5 962 Ft

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account
Book advisor Libroamiko
Hi, I'm Libroamiko, can I help?