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Physics for Game Programmers

Language EnglishEnglish
Book Paperback
Book Physics for Game Programmers Grant Palmer
Libristo code: 04237030
Publishers APress, November 2004
This book illustrates how to infuse compelling and realistic action into game programming - even if... Full description
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This book illustrates how to infuse compelling and realistic action into game programming - even if you don't have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.§This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained.

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About the book

Full name Physics for Game Programmers
Author Grant Palmer
Language English
Binding Book - Paperback
Date of issue 2005
Number of pages 472
EAN 9781590594728
ISBN 159059472X
Libristo code 04237030
Publishers APress
Weight 832
Dimensions 190 x 238 x 21
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