LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Free delivery for purchases over 19 990 Ft
DPD courier 1 190 Ft Post 1 795 Ft Post 1 690 Ft Post 1 690 Ft GLS point 1 390 Ft FoxPost 1 190 Ft Packeta point 1 190 Ft DPD point 990 Ft GLS courier 1 790 Ft

Free shipping on orders over 19,990 Ft via Packeta, Fox Post Box, and DPD Collection Point

Physically Based Rendering, fourth edition

From Theory to Implementation

Language EnglishEnglish
Book Hardback
Book Physically Based Rendering, fourth edition Matthew Pharr
Libristo code: 41643550
Publishers MIT Press Ltd, March 2023
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for phy... Full description
? points 334 b
49 061 Ft
Low in stock at our supplier Shipping in 11-15 days

30-day return policy


Customers also purchased


Top
Real-Time Rendering, Fourth Edition Tomas Akenine-Moller / Book Hardback
common.buy 42 574 Ft
Game Engine Architecture, Third Edition Jason Gregory / Book Hardback
common.buy 40 700 Ft
Top
The Art of Game Design Jesse Schell / Book Paperback
common.buy 27 963 Ft
Fundamentals of Computer Graphics Peter Shirley / Book Paperback
common.buy 27 598 Ft
Uncommon Knowledge Tom Standage / Book Paperback
common.buy 3 845 Ft
Extraordinary Elements Colin Stuart / Book Hardback
common.buy 5 265 Ft
Top
Figure Drawing Andrew Loomis / Book Hardback
common.buy 11 886 Ft
Fire on Board Alexei Shirov / Book Paperback
common.buy 8 786 Ft
Physically Based Rendering Matt Pharr / E-book Adobe ePub DRM
common.buy 34 801 Ft
Art of Attack in Chess Vukovic / Book Paperback
common.buy 6 852 Ft
Top
How to Win At Chess Levy Rozman / Book Hardback
common.buy 8 041 Ft
Fantastic Origami Sea Creatures Hisao Fukui / Book Hardback
common.buy 6 163 Ft
Big Book of Useless Knowledge Neon Squid / Book Hardback
common.buy 8 041 Ft
Top
The Book of Bill Alex Hirsch / Book Hardback
common.buy 8 393 Ft
Playing the Caro-Kann Lars Schandorff / Book Paperback
common.buy 9 022 Ft
Wreck This Picture Book Keri Smith / Book Hardback
common.buy 5 885 Ft
Top
How to Reassess Your Chess Jeremy Silman / Book Paperback
common.buy 9 022 Ft
Top
Deep Thinking Garry Kasparov / Book Paperback
common.buy 5 265 Ft
An Introduction to Chess Endgame Studies PERVAKOV OLEG / Book Paperback
common.buy 10 461 Ft
Finish This Book Keri Smith / Book Paperback
common.buy 5 149 Ft
Ray Tracing Gems II Peter Shirley / Book Paperback
common.buy 21 713 Ft

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.

Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability.  Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. 

Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. 

  • Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation
  • Fourth edition features new chapter on GPU ray tracing essential for game developers
  • The premier reference for professionals learning about and working in the field
  • Won its authors a 2014 Academy Award for Scientific and Technical Achievement 
  • Includes a companion site complete with source code

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Physically Based Rendering, fourth edition
Language English
Binding Book - Hardback
Date of issue 2023
Number of pages 1312
EAN 9780262048026
Libristo code 41643550
Publishers MIT Press Ltd
Weight 2432
Dimensions 203 x 254
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Physically Based Rendering Matt Pharr / Book Hardback
common.buy 41 741 Ft
Game Physics Engine Development Ian Millington / Book Paperback
common.buy 32 146 Ft
The Modern Vulkan Cookbook Mauricio Maurer / Book Paperback
common.buy 19 353 Ft
Ray Tracing Gems Eric Haines / Book Hardback
common.buy 17 637 Ft
Top
A Theory of Fun for Game Design Raph Koster / Book Paperback
common.buy 13 338 Ft
Top
Game Programming Patterns Robert Nystrom / Book Paperback
common.buy 14 319 Ft
Top
Game Physics Engine Development Ian Millington / Book Hardback
common.buy 97 228 Ft
Top
Art Fundamentals 2nd edition 3DTotal Publishing / Book Paperback
common.buy 11 798 Ft
Art of Ni No Kuni 2 Titan Books / Book Hardback
common.buy 11 886 Ft
Top
AI for Games, Third Edition Ian Millington / Book Paperback
common.buy 21 361 Ft
Creating Characters for the Entertainment Industry Publishing 3dtotal / Book Paperback
common.buy 11 798 Ft
Top
Creating Stylized Characters 3dtotal Publishing / Book Paperback
common.buy 11 034 Ft
Games User Research Anders Drachen / Book Hardback
common.buy 25 247 Ft
Top
Artists' Master Series: Color & Light Publishing 3dtotal / Book Paperback
common.buy 11 798 Ft
When They Win, You Win Russ Laraway / Book Hardback
common.buy 10 095 Ft
Houdini On the Spot Craig Zerouni / Book Paperback
common.buy 17 604 Ft
Top
Artists' Master Series: Composition & Narrative 3dtotal Publishing / Book Paperback
common.buy 11 798 Ft
Mastering the Data Paradox Nitin Seth / Book Hardback
common.buy 7 028 Ft
Running a Successful Live Service Game Sergei Vasiuk / Book Hardback
common.buy 67 636 Ft
Top
The Art and Making of Arcane (Gaming) Elisabeth Vincentelli / Book Hardback
common.buy 16 637 Ft
Data-Oriented Programming Sharvit / Book Paperback
common.buy 26 349 Ft
AAD Algorithms-Aided Design Arturo Tedeschi / Book Paperback
common.buy 20 292 Ft

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account