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Introduction to 3D Game Programming w DirectX11

Language EnglishEnglish
Book Paperback
Book Introduction to 3D Game Programming w DirectX11 Frank D Luna
Libristo code: 01229089
Publishers MERCURY LEARNING & INFORMATION, January 2012
This updated bestseller provides an introduction to programming interactive computer graphics, with... Full description
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.

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About the book

Full name Introduction to 3D Game Programming w DirectX11
Author Frank D Luna
Language English
Binding Book - Paperback
Date of issue 2012
Number of pages 600
EAN 9781936420223
ISBN 1936420228
Libristo code 01229089
Weight 1418
Dimensions 182 x 237 x 48
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