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Graphics Shaders

Language EnglishEnglish
Book Hardback
Book Graphics Shaders Mike Bailey
Libristo code: 04429363
Publishers Taylor & Francis Inc, November 2011
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application... Full description
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51 614 Ft
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This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

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About the book

Full name Graphics Shaders
Author Mike Bailey
Language English
Binding Book - Hardback
Date of issue 2011
Number of pages 520
EAN 9781568814346
ISBN 1568814348
Libristo code 04429363
Weight 1246
Dimensions 200 x 243 x 28
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