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General Video Game Artificial Intelligence

Language EnglishEnglish
Book Paperback
Book General Video Game Artificial Intelligence Simon M. Lucas
Libristo code: 39298359
Publishers Springer International Publishing AG, October 2019
Research on general video game playing aims at designing agents or content generators that can perfo... Full description
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Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

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About the book

Full name General Video Game Artificial Intelligence
Language English
Binding Book - Paperback
Date of issue 2019
Number of pages 177
EAN 9783031009945
ISBN 3031009940
Libristo code 39298359
Weight 372
Dimensions 191 x 235 x 11
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