LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Free delivery for purchases over 19 990 Ft
DPD courier 1 190 Ft Post 1 795 Ft Post 1 690 Ft Post 1 690 Ft GLS point 1 390 Ft FoxPost 1 190 Ft Packeta point 1 190 Ft DPD point 990 Ft GLS courier 1 790 Ft

Free shipping on orders over 19,990 Ft via Packeta, Fox Post Box, and DPD Collection Point

Gamify

Language EnglishEnglish
Book Hardback
Book Gamify Brian Burke
Libristo code: 05034836
Publishers Taylor & Francis Inc, May 2014
Organizations are facing an engagement crisis. Regardless if they are customers, employees, patient... Full description
? points 81 b
11 882 Ft
In stock at our supplier Shipping in 9-15 days

30-day return policy


Customers also purchased


Reality is Broken Jane McGonigal / Book Paperback
common.buy 4 845 Ft
Top
The Goal Eliyahu M. Goldratt / Book Paperback
common.buy 12 644 Ft
Top
Same as Ever Morgan Housel / Book Paperback
common.buy 5 136 Ft
Top
Drive Daniel H. Pink / Book Paperback
common.buy 4 125 Ft
Brain Fog Fix Mike Dow / Book Paperback
common.buy 7 563 Ft
How We Learn Benedict Carey / Book Paperback
common.buy 4 988 Ft
Top
Deep Work Cal Newport / Book Paperback
common.buy 6 073 Ft
World Without Email Cal Newport / Book Hardback
common.buy 9 012 Ft
Top
Comfort Crisis Michael Easter / E-book Adobe ePub DRM
common.buy 4 421 Ft
10% Human Alanna Collen / Book Paperback
common.buy 6 336 Ft
Top
Talent Code Daniel Coyle / Book Hardback
common.buy 9 012 Ft
Top
Antifragile Nassim Nicholas Taleb / Book Paperback
common.buy 5 851 Ft
Top
Cashvertising Drew Eric Whitman / Book Paperback
common.buy 5 560 Ft
Top
So Good They Can't Ignore You Cal Newport / Book Paperback
common.buy 6 834 Ft
Top
The Comfort Crisis Michael Easter / Book Hardback
common.buy 7 743 Ft
Top
Digital Minimalism Cal Newport / Book Paperback
common.buy 5 136 Ft
5 Elements of Effective Thinking Edward Burger / Book Hardback
common.buy 8 108 Ft
Switch Chip Heath / Book Hardback
common.buy 8 943 Ft
Remarkable Life of the Skin Monty Lyman / Book Paperback
common.buy 5 251 Ft
Smartcuts Shane Snow / Book Paperback
common.buy 6 322 Ft
Top
The Mom Test Rob Fitzpatrick / Book Paperback
common.buy 7 406 Ft

Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail. This book goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right. Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Drive Daniel H. Pink / Book Paperback
common.buy 5 851 Ft
Top
Decisive Chip Heath / Book Paperback
common.buy 4 845 Ft
Top
How to Perform Under Pressure J. P. Pawliw-Fry / Book Paperback
common.buy 5 251 Ft
Top
Can't Hurt Me David Goggins / Book Paperback
common.buy 9 672 Ft
Time-Block Planner Cal Newport / Book Paperback
common.buy 5 284 Ft
Integrated Strategic Change Christopher G. Worley / Book Paperback
common.buy 26 178 Ft
Humanocracy Gary Hamel / Book Hardback
common.buy 9 584 Ft
Top
Never Eat Alone, Expanded and Updated Keith Ferrazzi / Book Paperback
common.buy 4 125 Ft
Top
Ego is the Enemy Ryan Holiday / Book Paperback
common.buy 4 185 Ft
Business Gamification For Dummies Kris Duggan / Book Paperback
common.buy 8 149 Ft
Game Design Theory Keith Burgun / Book Paperback
common.buy 25 767 Ft
Gamification in Learning and Education Sangkyun Kim / Book Hardback
common.buy 59 425 Ft
Top
How Big Things Get Done Bent Flyvbjerg / Book Paperback
common.buy 4 564 Ft
For the Win, Revised and Updated Edition Dan Hunter / Book Paperback
common.buy 5 851 Ft
Top
Shatter Me Tahereh Mafi / Book Paperback
common.buy 2 810 Ft
Top
Yarichin Bitch Club, Vol. 2 Ogeretsu Tanaka / Book Paperback
common.buy 4 333 Ft
Yes! Noah J. Goldstein / Book Paperback
common.buy 4 125 Ft
First 50 Popular Songs Hal Leonard / Book Book
common.buy 6 146 Ft

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account