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Gamified Education

Language EnglishEnglish
Book Paperback
Book Gamified Education Ramesh Krishnamaneni
Libristo code: 49343192
Publishers Springer-Verlag GmbH, January 2026
Gamified Education Innovating Learning Through Play and Technology explores how gamification is re... Full description
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Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contexts from traditional classrooms and online platforms to professional training and digital learning ecosystems equipping readers with both conceptual insights and actionable frameworks. 

Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructional
designers, and innovation leaders seeking to transform learning through purposeful play. Drawing on global
case studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive and
accessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarly
reference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives in
education and beyond.

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About the book

Full name Gamified Education
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 370
EAN 9783032047175
ISBN 303204717X
Libristo code 49343192
Weight 621
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