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Games, Learning, and Society

Learning and Meaning in the Digital Age

Language EnglishEnglish
Book Hardback
Book Games, Learning, and Society Constance Steinkuehler
Libristo code: 04475125
Publishers Cambridge University Press, June 2012
This volume is the first reader on video games and learning of its kind. Covering game design, game... Full description
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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning – including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

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About the book

Full name Games, Learning, and Society
Language English
Binding Book - Hardback
Date of issue 2012
Number of pages 480
EAN 9780521196239
ISBN 052119623X
Libristo code 04475125
Weight 77
Dimensions 162 x 231 x 31
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