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Digital Games and Learning

Language EnglishEnglish
Book Hardback
Book Digital Games and Learning Paul Maharg
Libristo code: 01253694
Publishers Continuum Publishing Corporation, March 2011
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent... Full description
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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

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About the book

Full name Digital Games and Learning
Author Paul Maharg
Language English
Binding Book - Hardback
Date of issue 2011
Number of pages 320
EAN 9780826421371
ISBN 0826421377
Libristo code 01253694
Weight 594
Dimensions 162 x 233 x 23
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