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Current Trends in Game-Based Learning

Language EnglishEnglish
Book Hardback
Book Current Trends in Game-Based Learning Margarida Morais Marques
Libristo code: 38394295
Publishers MDPI AG, November 2021
A myriad of technological options can be used to support digital game-based learning. One popular te... Full description
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A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students' motivation and engagement in learning processes.

Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102)

Special Issue "Current Trends in Game-Based Learning". This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.

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About the book

Full name Current Trends in Game-Based Learning
Language English
Binding Book - Hardback
Date of issue 2021
Number of pages 128
EAN 9783036523163
ISBN 3036523162
Libristo code 38394295
Publishers MDPI AG
Weight 481
Dimensions 170 x 244 x 13
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