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3D Game Engine Design

Language EnglishEnglish
Book Hardback
Book 3D Game Engine Design David H. Eberly
Libristo code: 01263939
Publishers Taylor & Francis Inc, November 2006
A major revision of the international bestseller on game programming! §Graphics hardware has evolved... Full description
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A major revision of the international bestseller on game programming! §Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled §through techniques such as shader programming, which requires an entirely new thought process of a §programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.§Revision of the classic work on game engines - the core of any game.§Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a §real-time rendering system from the lowest-level details all the way to a working game.§Fully revised and updated in 4 colors, including major new content on shader programming, physics, §and memory management for the next generation game consoles and portables.

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About the book

Full name 3D Game Engine Design
Language English
Binding Book - Hardback
Date of issue 2006
Number of pages 1040
EAN 9780122290633
ISBN 0122290631
Libristo code 01263939
Weight 2356
Dimensions 200 x 242 x 54
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