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3D Engine Design for Virtual Globes

Language EnglishEnglish
Book Hardback
Book 3D Engine Design for Virtual Globes Patrick Cozzi
Libristo code: 04388777
Publishers Taylor & Francis Inc, June 2011
"The first half of the book details the design of a modern 3D graphics engine: a shader-based archit... Full description
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"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--

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About the book

Full name 3D Engine Design for Virtual Globes
Author Patrick Cozzi
Language English
Binding Book - Hardback
Date of issue 2011
Number of pages 520
EAN 9781568817118
ISBN 1568817118
Libristo code 04388777
Weight 1246
Dimensions 190 x 242 x 30
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